Being an audio creative is great!
But what if you could code and implement your music and sounds into Unity games?

This Pre-Release Has Ended.

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Alright? My name is Henry Scott. I’m a sound designer, composer and audio programmer for video games such as 'Unspottable' and am the creator of The FMOD & Unity Essentials Course.

Why video games? Well it might be partly because I spend way too much of my time playing them, but it’s also because I love that dynamic and interactive element that makes a video game unlike any other form of media.

So naturally, I wanted to learn how I could take my audio, and then design and shape exactly how and when it would be played back when in a game.

However I came across a problem… well I came across a few actually.

Whilst there are plenty of ways to learn how to make sound effects or write and produce your own music, there’s not a lot of resources out there designed specifically for teaching this aspect of video game development.

Not only this, but trying to learn by searching through old forum posts and various YouTube videos can eat up a LOT of your free time!

Now when it comes to Unity (you’ve heard of Unity right? The video game engine that about half of the games on Steam were made with?) there is actually a lot of great content out there. But due to the nature of how Unity works, a lot involves using code to interact with your audio.

And for us creatives, this can be very intimidating right? Especially when the tutorials or lessons we’re watching weren’t created with us in mind, and are more aimed at those with some prior understanding of how to code.

It’s taken me the past 4 years to learn everything I know about Unity audio implementation, and boy it wasn’t easy! There’s been plenty of hair-tearing, keyboard-smashing moments that I wish could have been avoided, or at the very least, sped up somewhat so that they weren’t so unbearable! 

Thankfully, you won’t have to do the same. Introducing…

Here's Your Solution!

The Unity Audio Mastery Course is a step-by-step, video tutorial series that will walk you through all of the fundamentals that you need to know about Unity audio implementation. The goal is to get you comfortable with both Unity and the essentials of the C# coding language so that by the end, you’ll be able to comfortably jump into projects and start importing, modulating and triggering sounds with ease!

Here's Your Solution!

The Unity Audio Mastery Course is a step-by-step, video tutorial series that will walk you through all of the fundamentals that you need to know about Unity audio implementation. The goal is to get you comfortable with both Unity and the essentials of the C# coding language so that by the end, you’ll be able to comfortably jump into projects and start importing, modulating and triggering sounds with ease!

Step 1

You'll start by learning the very basics of the Unity interface. From there, we slowly break down very basic and easy-to-grasp coding concepts. We then look at some tools that Unity provides for us in order to start triggering audio.

Step 2

After that we'll look at some tools that Unity provides for us in order to start triggering audio. We'll then start interacting with those tools through code, before diving into a game called TANKS!

Step 3

Using this free-to-download isometric tank shooter, we will be adding all of the necessary sounds and music to it. As we'll as trigger that audio to play through C#, we'll also control Dynamic DSP effects, create playlists to randmoise, and send them to different channels for mixing.

Build your confidence with code!

Develop skills to add to your portfolio!

Join our private community!

Discover new ways to express your creativity!

Testimonials

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Course Content

Introduction Module

- Welcome & Thank You
- Unity Interface Overview
- Downloading TANKS!

This first module is a very light introduction to both Unity, and the course itself. We'll set up a Unity project, then download and install the game we'll be adding audio to, TANKS!

Module 1

- The Basics Of C#: Part 1
- The Basics Of C#: Part 2
- Importing Audio
- Audio Sources
- Audio Settings

This is where the course begins. We'll be introducing you to some very basic coding and C# concepts in the first two lessons. We'll also look at bringing audio into our project, a tool called the Audio Source, and how to set up your projects Audio Settings.

Module 2 (Still In Development)

- Playing Audio Using C#
- Prefabs & Trigger Areas
- Randomized Modulation: Part 1
- Randomized Modulation: Part 2
- Challenge Time! #1

In Module 2, we'll start looking at adding audio to some of the mechanics in the TANKS! game. We'll learn about more audio focused aspects of C# in Unity too. We'll end with the courses first challenge! I'll be asking you to add audio to the game all by yourself, without my help!

Module 3 (Still In Development)

- Reading Scripts
- Playing One-Shots
- Arrays
- Playlists
- Challenge Time! #2

Here we get a little bit more technical. We'll look at some slightly more advanced C# concepts, and how we can utilize them for our audio. We'll also look at interpreting the purpose behind scripts written by other programmers.

Module 4 (Still In Development)

- Fades & Timed Modulation
- Animation Sounds
- Automate DSP Effects
- Reverb Zones
- Channel Routing
- Challenge Time! #3

Our final module is where we look at controlling all of the sounds and music we've added to TANKS! so far. We'll be adding effects and seeing how we can attach different properties to the games mechanics. We'll also look at sending different voices to Unity's mixer, making channels buses, and balancing the final output.

You'll Also Get...

- Transcripts For Every Lesson
- Access To Our Private Discord Community
- Full Access To All Future Updates At No Additional Cost

- Links To Additional Learning Resources
- Your Own TANKS! Game To Add Original Audio To

So Who Is This Jabroni That Will Be Teaching Me?

Henry Scott

I've helped contribute towards, been credited in, and helped developed audio for, many games now.

Testimonials About The Instructor

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IS FOR YOU IF...

The Pre-Release Has Now Ended.

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The pre-release is your chance to sign up to the course early and get access to it at half the price of the future full release. This course is currently still in development and not all lessons and modules have been uploaded yet. However, by signing up early, you’ll not only gain access to the content that is ready, but also all future content as it is created and uploaded – without paying anything extra! Right now, lessons are ready up until the end of Module 1.

All of the lessons at half the price!

Wasn't What You Were Expecting? No Worries!

If after purchasing the course, you find that it wasn't what you expected, then don't worry. I offer 100% money back guarantee, no questions asked. Just email me henry@scottgamesounds.com.

But What If I Get Stuck?

Not only will you get full support form myself and the other students taking this course in our private Discord server.

If you ever have any issues with a particular subject or topic, all you have to do is drop a mesage in one of the servers channels, I’ll be happy to respond and help you until we resolve the problem.

How Long Does This Course Take?

The course contains around 10 hours of total video content. It's designed to be consumed in order, starting from the first lesson to the last.

You can spread out this course out over a week, a month, or work your way through it over a weekend, it's up to you! Once you've signed up, you'll have lifetime access to all of the material.

Will I Need Prior Coding Experience To Take This Course?

Nope! This course is designed for complete beginners to coding, and those who aren't very familiar with Unity.

If you do have some Unity/C# experience then great! Whilst you might find the first few lessons aren't advanced enough for you, you still might learn a lot from some of the latter modules.

The only experience that is expected is for you to be some what familiar with basic audio concepts such as different file formats, knowledge of common DSP effects like reverb and EQ, and some general experience working in DAW's.

What's The Difference Between This Course And Your YouTube Videos?

The audio tutorials I've uploaded to YouTube mostly focus on how to implement audio into game engines such as Unity and UE4, but with middleware software such as FMOD or Wwise.

This course instead will teach you everything about Unity's native audio system, so there's no need for middleware. As well as this, a lot of my tutorials are very independent of each other.

This course has a more linear structure in comparison. Because you'll be working through each lesson in a structured order (for example lesson 1 is followed by lesson 2 etc), later lessons will be focused on teaching you the topic of the lesson and only that topic, saving time and making the entire process more efficient.

But What If I Get Stuck?

Not only will you get full support form myself and the other students taking this course in our private Discord server.

If you ever have any issues with a particular subject or topic, all you have to do is drop a mesage in one of the servers channels, I’ll be happy to respond and help you until we resolve the problem.

How Long Does This Course Take?

The course contains around 10 hours of total video content. It's designed to be consumed in order, starting from the first lesson to the last.

You can spread out this course out over a week, a month, or work your way through it over a weekend, it's up to you! Once you've signed up, you'll have lifetime access to all of the material.

Will I Need Prior Coding Experience To Take This Course?

Nope! This course is designed for complete beginners to coding, and those who aren't very familiar with Unity.

If you do have some Unity/C# experience then great! Whilst you might find the first few lessons aren't advanced enough for you, you still might learn a lot from some of the latter modules.

The only experience that is expected is for you to be some what familiar with basic audio concepts such as different file formats, knowledge of common DSP effects like reverb and EQ, and some general experience working in DAW's.

What's The Difference Between This Course And Your YouTube Videos?

The audio tutorials I've uploaded to YouTube mostly focus on how to implement audio into game engines such as Unity and UE4, but with middleware software such as FMOD or Wwise.

This course instead will teach you everything about Unity's native audio system, so there's no need for middleware. As well as this, a lot of my tutorials are very independent of each other.

This course has a more linear structure in comparison. Because you'll be working through each lesson in a structured order (for example lesson 1 is followed by lesson 2 etc), later lessons will be focused on teaching you the topic of the lesson and only that topic, saving time and making the entire process more efficient.

The Pre-Release Has Now Ended.

Days
Hours
Minutes
Seconds

The pre-release is your chance to sign up to the course early and get access to it at half the price of the future full release. This course is currently still in development and not all lessons and modules have been uploaded yet. However, by signing up early, you’ll not only gain access to the content that is ready, but also all future content as it is created and uploaded – without paying anything extra! Right now, lessons are ready up until the end of Module 1.

All of the lessons at half the price!

Thank You So Much For Reading!

Whether you choose to sign up to this course or not, thank you so much for taking the time to come to my website and check out this page. Sometimes building this website, making content for YouTube and for this course really tests me. I can’t count the amount of time I’ve asked myself “Why am I doing this? Is there something better I should be doing with myself? Am I just wasting my time!?!?” So whenever I see someone check out my work or support it in any, it really helps reassure me and keep me going. 

Also if you have any questions or concerns at all about the course or anything you’ve read on this page, you’re more than welcome to email me henry@scottgamesounds.com.

Again thank you!

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