using FMODUnity; using FMOD.Studio; using UnityEngine; public class MusicPlayer : MonoBehaviour { EventInstance music; [EventRef] public string musicName; public string paramName1; public int paramValue1; public string paramName2; public int paramValue2; // Start is called before the first frame update void Start() { music = RuntimeManager.CreateInstance(musicName); music.start(); } // Update is called once per frame void Update() { param(paramName1, paramValue1); param(paramName2, paramValue2); } void param (string name, float value) { music.setParameterByName(name, value); } }