using UnityEngine; public class FMODMusicLv4 : MonoBehaviour { private static FMOD.Studio.EventInstance Music; void Start() { Music = FMODUnity.RuntimeManager.CreateInstance("event:/Music/Lv4 Music"); Music.start(); Music.release(); } public void Progress (float ProgressLevel) { Music.setParameterByName("Progress", ProgressLevel); } private void OnDestroy() { Music.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); } }