using UnityEngine; public class ParametersSetByName : MonoBehaviour { FMOD.Studio.EventInstance Ambience; private void Start() { Ambience = FMODUnity.RuntimeManager.CreateInstance("event:/Ambience"); Ambience.start(); } private void OnTriggerEnter(Collider other) { if (other.name == "FPSController") Ambience.setParameterByName("Ambience Fade", 1f); } private void OnTriggerExit(Collider other) { if (other.name == "FPSController") Ambience.setParameterByName("Ambience Fade", 0f); } }