using UnityEngine; public class GlobalParameterSetByID : MonoBehaviour { FMOD.Studio.EventInstance Ambience; FMOD.Studio.PARAMETER_DESCRIPTION pd; FMOD.Studio.PARAMETER_ID pID; private void Start() { Ambience = FMODUnity.RuntimeManager.CreateInstance("event:/Ambience"); Ambience.start(); FMODUnity.RuntimeManager.StudioSystem.getParameterDescriptionByName("Ambience Fade", out pd); pID = pd.id; } private void OnTriggerEnter(Collider other) { if (other.name == "FPSController") FMODUnity.RuntimeManager.StudioSystem.setParameterByID(pID, 1f); } private void OnTriggerExit(Collider other) { if (other.name == "FPSController") FMODUnity.RuntimeManager.StudioSystem.setParameterByID(pID, 0f); } }